Run, Jump, and… Double Jump? The Physics of Video Games Part 1
Gear up, Game on: Master the Magic of Video Game Physics!
Introduction
Explore the principles of motion and force in this expedition that merges real-world physics with video game environments. Starting with one-dimensional motion, students progress to complex multidimensional movements, exploring velocity, acceleration, and inertia.
In coding sessions, they apply these physics concepts digitally, adjusting gravity, friction, and momentum to control game characters’ movements for enhanced realism or fantastical effects.
The expedition also integrates visual and media arts, allowing students to shape the aesthetic and narrative elements of their games. They align visual representations with game physics to create immersive gaming experiences.
By the end, participants not only understand the underlying physics and computational principles but also gain hands-on game design experience, blending scientific insight with creative expression in their own video game creations.
Students who have taken part 1, should take part 2!
Essential Questions
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What are vectors and how are they used to describe motion?
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What is circular motion and how can we model it?
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What forces act on objects at rest and in motion?
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In what ways can art be used to communicate a message?
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How does logic play a role in creativity when making a game?
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Why is entertainment important?
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How are video games a way of connecting interdisciplinary knowledge?
Learning Objectives
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Calculate the speed, position, and acceleration of objects.
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Draw free-body diagrams.
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Calculate forces between objects (contact and distance).
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Calculate trajectories of objects in parabolic motion.
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Use circular motion to describe the movement of objects.
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Draw scenes using linear perspective.
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Communicate ideas through art.
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Combine science, art, coding, and design to create a digital product.