Loops, Drops, and Linear Equations: The Theme Park Challenge | Part 2: Ride Design (Algebra 1)
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Loops, Drops, and Linear Equations: The Theme Park Challenge | Part 2: Ride Design (Algebra 1)

How can algebra guide the layout and design of a successful amusement park?

Introduction

Step into the shoes of a ride engineer as you design, build, and test a ride of your own. Harness the power of linear functions to model and analyze your ride's performance metrics like time and speed. This isn't just about construction; it's about understanding the science that drives your ride and creates a thrilling experience for visitors.

Essential Questions

  • How can data be represented in a function?
  • What is a function?
  • What information do the domain and range of a function provide?
  • How are linear functions represented graphically?

Learning Objectives

Students will be able to…

  • Create graphs of linear functions.

  • Interpret function notation.

  • Determine the average rate of change in a linear function.

  • Identify the domain and range of a function.

  • Identify functions vs. non-functions.

  • Evaluate graphs of piecewise and absolute value functions.

  • Complete function tables.

  • Identify x and y intercepts from graphs of linear functions, and interpret their significance.